Good company is a short narrative game crafted in Twine, designed as a first learning attempt. The game offers a single ending, with various dialogues influenced by player choices. Set in autumn, it centers around a cozy conversation among friends enjoying a delicious pizza. The conversation wraps up naturally, but if the pizza finishes before it’s complete, the game ends regardless.

Controls

  • Click on the bold, colored choices

Development log

Comments

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l'histoire et la musique donne vraiment le gout de se retrouver avec quelques amis à discuter devant un feu de foyer, c'est relaxant, ca fait du bien.

Merci! C'est joyeux de lire que ça te donne envie d'être en bonne compagnie, comme c'était dans mes buts. Ça me fait chaud au cœur de savoir que j'ai réussi à transmettre le sentiment que je voulais à travers le jeu! 😇

oh this was... breathtakingly simple. I needed a break like this, and apparently my cat did too, she sat on my lap while I was playing. Thank you for this artwork.

And thank you for the comment. I really appreciate it, and it's a small victory for me to have managed to create an atmosphere like that! Thank you for taking the time to play! 🫶

The choices of music are great, I went with Music of the Rain and it had such a cozy vibe. Simple, short, touching, straight up lovely.

I often listened to that music while testing the game! Great choice! I'm glad the game made you feel what I was trying to convey! 🥹